Firstly I’d like to apologise for the lack of information on the blog as of recent, it certainly isnt out style to leave you guys in the unknown like this. I’ve been quite busy for the past week with my actualy job as a Senior PHP Developer also having a few trips out and spending some quality time with my other half. I can now say that we are back on track and working full speed ahead to release the game to Apple for testing within the next 2 weeks! so fingers cross all goes well.
Jul
31
Introducing The Knight
So after a long challenging week of rigging and skin weighting I’ve finally managed to finish rigging the character, animations are next on the list however we promised that we would today show a preview of the character and with our 4,722 poly character. We are delighted to introduce you to the Knight you will be playing as in our upcoming game Avoidance: A Knightly Duty.
Jul
11
The Return
So your all most likely wondering what we’ve been up to why our blogs been dead for a while, truth be told we’ve had a few issues getting hold of the guy who was going to create our character model, so while we’ve been sat round waiting to hear from him we’ve been making improvements and more content for the Game.
Apr
26
Apr
20
UDK Playground: Small Forest
Well I’ve been away for the weekend and come back nice refreshed to matters at hand, so in the downtime I’ve been getting now I’ve been creating some visuals in UDK which I’m about to show you. While Development on the XNA Game/Engine is currently on hold while I wait for Art assets from our artist, I though it would be good to keep up-to-date with my UDK Skills keeping the dream alive.
