Nov
12

Fairwell Avoidance

Sadly Due to recent events we’re going to be cancelling the release of the game as we fear it will take too long to get this game running. Just over a few weeks ago the game was fully working and had the occasional crash to date we can no longer get it to load on any iOS platform. We even tried using a backup of the previous month’s version and for no reason what so ever it still insists not to load. Read the rest of this entry »

Nov
06

Price Is Set

Today I’d like to annouce that while we’re busy working on the remaining last parts of the game and we do apologise for it being delayed, but our game is now being set for $1 (one dollar) selling price the vote came quite close with $2 with 8 votes for $1 and 6 votes for $2 the price has now been set in stone along with our Apps Age Rating of 9+.

We are hoping to have everything finish up by next week ready for tons of play testing to ensure its bug free before we ship it out on the 24th November, Further details will be appearing on the blog nearer the time.

Oct
30

Tony’s Interview with Running Backwards

Hey everyone. I recently had the opportunity to talk a little about myself, and our upcoming game, Avoidance, with Argy from Running Backwards. Read the rest of this entry »

Oct
25

Update: Release Date delayed

Morning everyone on this dark rainy day, We’re sadly going to be delaying the launched of our iOS Game due to how much work I was given over the past 2 weeks and the fact I’m now taking a trip up north to see some family.

I will be saturday to return work on the iOS Game and to hopefully release it before December, (otherwise Tony will be hunting me down *gulp*).

I do apologise for this, but I suppose this is what I get for having a full time job and trying to develop an iOS Game, well lets hope we get into the games industry so we dont have to worry about that.

Oct
02

Annoucement: Release Date

So we’ve had quite a massive amount of intrest so far for our little iOS Game, and we’ve decided that in 30 days time (November 3rd 2011) we’re going to publish our iOS Game named Avoidance: A Knightly Duty. While you all saw the teaser trailer for the game which was rendered on PC using UDK we would also like to annouce that a PC Version will also be making its way to you all sometime soon. Read the rest of this entry »

Sep
25

Eurogamer, Jobs, and mass Interest in our Game?

So it’s been a long busy week and it only gets better after coming back from Eurogamer I feel very enlightened for what is required for us as a team to move on and eventually break through the golden door into the games industry. Read the rest of this entry »

Sep
19

Avoidance: A Knightly Duty Teaser Trailer

Ladys and Gents heres the teaser trailer I’ve been promising to show for a while now enjoy.

Sep
18

Delays, Eurogamer and Much More

Hey Guys and Girls, I know I posted just over 2 weeks ago that the trailer would be going up soon after the post was posted however due to 3D Max Crashing and destroying a few animations I had made, I’ve been busy recreating those animations espcially since I’m not really an Animation person its been quite busy, I’ve also been buried in work from my actual job. Read the rest of this entry »

Aug
29

Sneak Peak 4: Avoidance: A Knightly Duty

So we’ve been busy hard at work with Avoidance fixing and tweaking small things to make it look good, and for those dying for a peak of the game can relax a little as our teaser trailer should be out by the end of the week (maybe even before?) . But I will warn you that the trailer is not running on iOS simply because it took 4 hours to render production lighting with over 1207 lightmaps. Read the rest of this entry »

Aug
14

Annoucement: Leaderboards

So Todays been a long today its currently 05:46 am BST (British Standard Time), and after a couple hours of me and Tony getting a little annoyed at UDK For not wanting to deploying our files to our iOS Devices, then after two hours yes 2 HOURS! and might I add Tony is still currently screaming in my ears as his still doesnt work (UDK Doesnt like us tonight). We also found out that GameCenter currently isnt working with June/July Builds of UDK so we thought this would be a great chance for us to annouce our own Leaderboard Service that will be being launched with our game. Read the rest of this entry »

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